Systems Developer • GPU & Performance Engineer • Creative Technologist
I’m a multidisciplinary creator working at the intersection of systems engineering, GPU technologies, digital art, and music production.
My work blends low‑level development with creative expression — building operating systems, performance tools, and visual/audio experiences.
I design and build technical projects with a strong focus on clarity, performance, and modularity.
- YoctianOS — Experimental minimal operating system emphasizing architecture, simplicity, and educational value
- rgb-gpus-teaming — GPU management tool enabling heterogeneous or homogeneous multi‑GPU coordination
- Low‑level systems — kernels, bootloaders, memory managers, hardware‑level experiments
- Developer tooling — utilities, scripts, and modular tools that streamline workflows
- Systems programming
- GPU orchestration & performance optimization
- Clean architecture & modular design
- Reverse engineering
- Hardware‑level experimentation
Under the name AstromanGaming, I produce technical and creative content across multiple platforms:
- YouTube
- DeviantArt
- SoundCloud
- Additional creative and experimental projects
My goal is to make complex technology accessible, engaging, and visually compelling.
I also work in music and digital art, creating:
- original compositions & remixes
- digital artworks and visual concepts
- audio‑reactive or GPU‑driven visual experiences
- design elements that influence my UI/UX and creative coding work
This artistic background enhances my engineering approach, especially in visual systems and interactive design.
A diverse collection of:
- operating system components
- GPU management tools
- performance‑oriented utilities
- creative coding projects
- music & art‑related tools
- prototypes and experimental concepts
I value:
- clarity over complexity
- modular, maintainable code
- experimentation as a path to innovation
- rebuilding when it leads to better architecture
Open to discussions, technical exchanges, and collaborations involving systems programming, GPU technologies, creative tools, and multimedia projects.

