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MAK031205/README.md

Hi, I'm Mohd Ayaan Khan ๐Ÿ‘‹

Software Engineer | Intelligent Systems & Gameplay Architecture

I am a 3rd-year B.Tech Information Technology student at Manipal Institute of Technology, focused on intelligent systems, gameplay architecture, and AI-assisted tooling. Currently, I am building multi-agent workflows with LangGraph at Nippon India Mutual Funds while developing game systems in Unity and Unreal Engine. I am passionate about designing software where systems engineering and interactive experiences meet.


Resume LinkedIn Itch.io ArtStation Email


๐Ÿ’ผ Professional Experience

Nippon India Mutual Funds โ€” IT Intern (June 2026 โ€“ Present)

  • Multi-Agent Workflows: Designed and implemented automated Python workflows with LangGraph, cutting manual execution times for internal reporting and data routing.
  • Data Integrations: Engineered scalable data flow integrations across database services using API-driven methodologies.
  • Technical Specifications: Authored technical design specifications to map system requirements, ensuring zero-downtime support for core software infrastructure.

๐Ÿ› ๏ธ Tech Stack & Skills

Category Tools & Languages
Languages Python Java C# C++ C
Frameworks & Engines LangGraph Unity Engine Unreal Engine 5
Software Engineering REST APIs Agile (SDLC) OOP State Machines Specification Writing
Gameplay & AI Vehicle Physics Autonomous Decision-Making Pathfinding AI Navigation
Content Creation Blender Low Poly Modeling Environment Design

๐Ÿš€ Featured Projects

๐Ÿค– Storysmith & ๐Ÿ“– Shifts (AI & Narrative Systems)

A double-feature narrative experiment investigating how writers co-create complex characters with AI pipelines, and how players interact with their choices.

Storysmith

A multi-agent narrative ideation system built with LangGraph. It decomposes character generation into specialized nodes (Extraction, Research, Theme Analysis, HITL Direction) to help writers discover complex, contradictory NPCs.

  • LangGraph State Machine to isolate reasoning steps
  • Tavily integration for real-time cultural research
  • Human-in-the-loop creative direction parameters
๐Ÿ’ป Repository
Storysmith CLI & Output Preview

Shifts

A slice-of-life narrative game prototype set at a beachside food stall in Mumbai. Explores player decision-making dynamics under varying communication feedback loops.

  • Built in Unity with Ink integration
  • Environmental storytelling layout
  • Active research-led prototype
Status: Actively in development
Shifts Environment

๐ŸŽ๏ธ Understeer (Unity)

A gameplay-focused Unity racing prototype designed around vehicle dynamics, tuning mechanics, and WebGL optimization.

Understeer Gameplay Preview
  • 8 distinct drivable vehicles with unique profiles
  • Surface-dependent traction and friction scaling
  • Interactive runtime vehicle tuning panel (suspension, steering, speed)
  • Checkpoint-based lap validation and responsive UI
๐ŸŽฎ Play on itch.io โ€ข ๐Ÿ’ป Repository

๐ŸŽฏ CoinHit (Unreal Engine 5)

A fast-paced player-versus-AI competition prototype exploring navigation mechanics and resource collection loops in UE5.

  • 100% Unreal Engine Blueprint scripting
  • NavMesh-driven competitive AI behavior
  • Risk-reward coin collection loop
  • Custom Start/End screen widgets and scoring states
๐Ÿ’ป Repository
CoinHit Gameplay Preview

๐ŸŽจ 3D Art & Modeling (Blender)

Low-poly environment modeling and asset rendering to support gameplay environments.

Bedroom Blender Render

Low-poly interior rendering focused on ambient lighting, composition, and custom prop layout built entirely in Blender.

๐ŸŽจ ArtStation Portfolio

โšก Currently Seeking

I am actively looking for Game Development / Gameplay Programming Internships. I am particularly interested in systems design, physics-based mechanics, and tooling pipelines. Feel free to connect!

Pinned Loading

  1. understeer understeer Public

    Gameplay-focused Unity racing prototype featuring vehicle physics, runtime tuning systems, lap validation, and replayability-focused design.

    ShaderLab

  2. CoinHit CoinHit Public

    Gameplay-focused Unreal Engine prototype featuring player-vs-AI competition, Blueprint scripting, AI navigation, and replayability-focused game design.

  3. storysmith storysmith Public

    Python