I am a 3rd-year B.Tech Information Technology student at Manipal Institute of Technology, focused on intelligent systems, gameplay architecture, and AI-assisted tooling. Currently, I am building multi-agent workflows with LangGraph at Nippon India Mutual Funds while developing game systems in Unity and Unreal Engine. I am passionate about designing software where systems engineering and interactive experiences meet.
Nippon India Mutual Funds โ IT Intern (June 2026 โ Present)
- Multi-Agent Workflows: Designed and implemented automated Python workflows with LangGraph, cutting manual execution times for internal reporting and data routing.
- Data Integrations: Engineered scalable data flow integrations across database services using API-driven methodologies.
- Technical Specifications: Authored technical design specifications to map system requirements, ensuring zero-downtime support for core software infrastructure.
| Category | Tools & Languages |
|---|---|
| Languages | Python Java C# C++ C |
| Frameworks & Engines | LangGraph Unity Engine Unreal Engine 5 |
| Software Engineering | REST APIs Agile (SDLC) OOP State Machines Specification Writing |
| Gameplay & AI | Vehicle Physics Autonomous Decision-Making Pathfinding AI Navigation |
| Content Creation | Blender Low Poly Modeling Environment Design |
A double-feature narrative experiment investigating how writers co-create complex characters with AI pipelines, and how players interact with their choices.
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A multi-agent narrative ideation system built with LangGraph. It decomposes character generation into specialized nodes (Extraction, Research, Theme Analysis, HITL Direction) to help writers discover complex, contradictory NPCs.
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A slice-of-life narrative game prototype set at a beachside food stall in Mumbai. Explores player decision-making dynamics under varying communication feedback loops.
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A gameplay-focused Unity racing prototype designed around vehicle dynamics, tuning mechanics, and WebGL optimization.
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A fast-paced player-versus-AI competition prototype exploring navigation mechanics and resource collection loops in UE5.
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Low-poly environment modeling and asset rendering to support gameplay environments.
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Low-poly interior rendering focused on ambient lighting, composition, and custom prop layout built entirely in Blender. ๐จ ArtStation Portfolio |
I am actively looking for Game Development / Gameplay Programming Internships. I am particularly interested in systems design, physics-based mechanics, and tooling pipelines. Feel free to connect!




