raidboss: DMU P3 Initial Triggers#1080
Conversation
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I realized now the headwind/tailwind triggers are likely going to need some configuration option in case people are doing Tank LB3 to stack the winds. The default should probably be without LB3 or as it is right now. The triggers I would add would be based on the KefkaBin's sg3k raidplan for resolving without requiring LB3. So as described in the comments, the |
NOTE: Still need to confirm the headmarker values and validate output.
These are based on previous encounters usage.
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I think this about wraps up what a first PR would have, all of P3 should be there. Still should use some more testing though. Where Kefka teleports to might benefit from a durationSeconds. There is some current TTS overlap as well that may need to be handled, but there's a lot going on when you have three bosses doing things. |
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Ok so apparently the ActorControlExtra line can come before the 271 line for the kefka teleports. |
…t into p3-initial-triggers
While this could be said about 0.5s sooner, this merges with a Kefka Dir TTS to avoid overlapped TTS. We may also want to look into adding a fullHeal response/outputString, but it seems there are multiple different translations for this in use across mechanics and even amongst the same mechanic see zeromus vs zeromus ex that would need to be revisited first, I selected zeromux ex as it was the shorter strings.
Apparently 9 uses SpawnNpcExtra, and 10 doesnt
True north (default?) or Clockwise Number
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I'm not sure if the clockwise call should instead say something like |
Stack marker comes out before second puddle, which an early call could lead to bad puddle bait. This also adds an earlier bait buddles call as it is safe to do so once the last nothingness goes off. Included a reminder about Kefka dir so players could modify relative bait spots.
The Knock Down 2 ability is after the Blizzard III cast starts, call later so that players dont inadvertantly move the stack/out of the stack.
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I realized the second tethers can be determined from the first, so the first tether could also call the actual tether location for those baiting 2nd set, it starts directly across from the first and clockwise for the second and so the one 90 degrees clockwise to the 1st set is always empty. EDIT: Added for the player grabbing second. |
This pull requests adds triggers for all the mechanics in P3.
Some key features include: