Swedish programmer working across a mix of languages and layers, from application code to the occasional low-level rabbit hole. I usually gravitate toward the parts of a project where tools, formats, memory, compression, or old systems need a bit of persuasion.
I like building practical tools, figuring out awkward file formats, and making old systems do slightly more cooperative things than they originally planned.
Focus reverse engineering, ROM-hacking, tools, binary formats
Languages C, C#, Python, JavaScript, Assembly
Style practical, curious, low-level when useful| Repo | In short |
|---|---|
| ocarinaswe | A Swedish translation of The Legend of Zelda: Ocarina of Time. |
| Hylian-Grimoire | The editor I built for the ocarinaswe project. |
| yaz0encdec | A Yaz0 compressor and decompressor built for the ocarinaswe project. |
| VOoTIE | A tool for extracting and injecting textures from Ocarina of Time. |
| oot-workflow | Injection scripts and workflow tools for the ocarinaswe project. |
| patch-vi-pal | Patches GC-EU / GC-EU-MQ versions to use correct PAL video timing. |