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Vrilya/README.md
Vrilya
GitHub Vrilya Sweden Low-level curious

Swedish programmer working across a mix of languages and layers, from application code to the occasional low-level rabbit hole. I usually gravitate toward the parts of a project where tools, formats, memory, compression, or old systems need a bit of persuasion.

I like building practical tools, figuring out awkward file formats, and making old systems do slightly more cooperative things than they originally planned.

Focus      reverse engineering, ROM-hacking, tools, binary formats
Languages  C, C#, Python, JavaScript, Assembly
Style      practical, curious, low-level when useful

Projects

Repo In short
ocarinaswe A Swedish translation of The Legend of Zelda: Ocarina of Time.
Hylian-Grimoire The editor I built for the ocarinaswe project.
yaz0encdec A Yaz0 compressor and decompressor built for the ocarinaswe project.
VOoTIE A tool for extracting and injecting textures from Ocarina of Time.
oot-workflow Injection scripts and workflow tools for the ocarinaswe project.
patch-vi-pal Patches GC-EU / GC-EU-MQ versions to use correct PAL video timing.

Toolbox

Skills

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