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fix(items): retry failed model loads, settle skipped items, keep exports clean #480
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@@ -53,6 +53,13 @@ export const ItemSystem = () => { | |
| } | ||
| } | ||
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| // Hold the mark until the model settles (loaded, terminally failed, or | ||
| // never expected — see ItemRenderer.markSettled). Registration alone | ||
| // isn't "built": clearing then would let scene-ready fire while GLBs are | ||
| // still downloading and a bake would export loading placeholders. | ||
| const settled = (mesh.userData as { itemModelSettled?: boolean }).itemModelSettled | ||
| if (!settled) return | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Scene ready beats item settlementHigh Severity
Reviewed by Cursor Bugbot for commit 6a7d9e9. Configure here. |
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| clearDirty(id as AnyNodeId) | ||
| }) | ||
| }, 2) | ||
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