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[Gear] Trinket - Fang of Umbral Malignance#11534

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criller7070 wants to merge 4 commits into
simulationcraft:midnightfrom
Lucasmingus:fang-of-umbral-malignance_implementation
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[Gear] Trinket - Fang of Umbral Malignance#11534
criller7070 wants to merge 4 commits into
simulationcraft:midnightfrom
Lucasmingus:fang-of-umbral-malignance_implementation

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@criller7070 criller7070 force-pushed the fang-of-umbral-malignance_implementation branch 2 times, most recently from f7b5477 to d59fd1c Compare June 25, 2026 14:41
@criller7070 criller7070 force-pushed the fang-of-umbral-malignance_implementation branch from d59fd1c to c13bc36 Compare June 25, 2026 14:48
Comment thread engine/player/unique_gear_midnight.cpp Outdated
dot->base_td = e.driver()->effectN( 1 ).average( e );
dot->base_td_multiplier *= role_mult( e );
dot->add_child( burst_action );
target_debuff = e.player->find_spell( 1305853 );

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i don't see any reason why you'd need the debuff here? the DoT already handles everything? i dont see it being used for anything here

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the intention was to make the log clearer in showing the debuff stacks.

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the DoT already has the stack data. Shouldn't need to add an extra debuff to get stack data from that. having a secondary stacking effect being created on every target is also a performance concern when dot/debuff data is lazily initialized, only created when its first applied, basically costing 2x the initialization for every target its ever applied to during runtime.

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2 participants