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@voicethere

Voicethere

Conversational agents and multiplayer WebRTC — voice, DataChannel sync, and shared session state. Deploy from npm; we handle the realtime stack.

VoiceThere

Deploy conversational voice agents and multiplayer WebRTC servers — we run sessions, signaling, and scaling.

Website · Dashboard · Docs · npm @voicethere


What is VoiceThere?

VoiceThere is a cloud platform for real-time apps built on WebRTC. You ship TypeScript agent logic; we run it on managed agent runners, handle signaling and sessions, and roll out deploys when you promote a build.

Two common shapes of app on the same stack:

Use case What you build What we run
Conversational agents Voice bots with STT, TTS, speech events, and barge-in Your sandboxed bundle, speech pipeline, WebRTC media
Multiplayer & data-only Games, live sync, shared rooms, chat over DataChannel Multi-client sessions, shared or per-peer agents, optional voice-off mode

Develop locally with open-source WebRTC tooling, then upload → promote → deploy from the dashboard or CLI.

Status: Public launch on voicethere.cloud is in progress. The operator preview at app.voicethere.dev is the same product direction on our staging environment.


What you can build

Conversational voice agents

Define agents with @voicethere/agent: greet on join, respond to finalized speech, handle barge-in, and stream TTS through the parent runtime. Verify bundles locally before every upload:

npm install @voicethere/agent
npx @voicethere/agent verify

Connect end users with @voicethere/client in the browser or Node for full WebRTC roundtrips against your deployed runners.

Multiplayer WebRTC servers

Run several clients in one session with shared or per-peer agent logic:

  • Shared session agent — one sandboxed process serves many connections; use sessionId to target speak, sendToClient, and broadcastToClients.
  • Data-only mode — turn off voice pipelines for DataChannel-first apps (games, live state sync, chat) without STT/TTS.
  • Per-peer agents — one isolated agent process per session when you need strong separation.

See the game-sync template in voicethere/agent for a data-only authoritative server example.


How it works

flowchart LR
  subgraph you [Your repo]
    A["agent.ts → dist/agent.js"]
    B["Your app backend"]
  end

  subgraph vt [VoiceThere]
    C["VoiceThere API"]
    R["Agent runners"]
    S["Signaling & WebRTC"]
  end

  subgraph clients [End users]
    F["Browser / Node client"]
  end

  A -->|"upload & promote"| C
  C -->|"deploy"| R
  B -->|"start session"| C
  F -->|"join"| S
  S <-->|"media & DataChannel"| R
  R <-->|"your agent logic"| A
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  1. Build a sandboxed agent bundle with @voicethere/agent.
  2. Upload and promote with @voicethere/cli or the dashboard.
  3. Deploy so VoiceThere rolls your active build out to agent runners.
  4. Start sessions from your backend; clients join with @voicethere/client.

You never manage servers, clusters, or signaling infrastructure — that stays on VoiceThere.


Developer packages

These npm packages are the main developer surface:

Package Purpose
@voicethere/agent Define, build, and verify sandboxed agent bundles (defineAgent, speak, speech events)
@voicethere/cli login, projects, build upload, promote, deploy --wait, sessions and usage queries
@voicethere/client Browser, embed, and Node clients — connect, chat, voice, and binary sync over WebRTC

CLI quick start:

npm install -g @voicethere/cli

voicethere login --api-key "$VOICETHERE_API_KEY"
voicethere projects create --name my-agent
voicethere build upload
voicethere build promote <buildId>
voicethere deploy --wait

Default API base: https://app.voicethere.dev/api/v1


Open source repositories

Repository Description
agent Customer agent SDK, templates (echo, game-sync), and bundle verify CLI
cli VoiceThere cloud CLI
client Browser, embed, and Node WebRTC client

Other services that power the hosted product are not open source. Use the repos above for SDK issues and contributions.


Product preview (staging)

Available on app.voicethere.dev today (more before public launch):

  • Dashboard sign-in, projects, build history, promote and rollback
  • Deploy to cloud — roll your active build out to agent runners
  • Voice sessions — start a session from your backend; clients get a join token and signaling URL
  • Dashboard chat and embed for testing agents
  • Multiplayer and data-only sessions — shared agents, session settings, idle timeouts
  • Session history, usage metrics, structured session errors
  • Early developer docs at /docs

Before GA: expanded documentation, managed TURN/ICE in session mint responses, live session diagnostics, subscription plans, and production regions on voicethere.cloud.


Built on open source WebRTC

Local development uses the node-webrtc-rust library (separate OSS project):

Package / repo Role
@node-webrtc-rust/sdk Local voice agent dev; peer dependency of @voicethere/agent
akirilyuk/node-webrtc-rust WebRTC media stack, examples, and local roundtrip demos

Build and test on your machine; deploy the same agent bundle to VoiceThere when you are ready.


Links

Website voicethere.io
Dashboard app.voicethere.dev
Docs app.voicethere.dev/docs
API reference app.voicethere.dev/docs/control-plane-api
Session errors Error catalog
npm @voicethere on npm

Get involved

  • Try staging — sign in at app.voicethere.dev, create a project, upload an echo agent, and chat from the dashboard.
  • Issues and PRs — open them on agent, cli, or client depending on what you are changing.
  • Releases — watch this org and @voicethere/* on npm.

Ship voice agents and multiplayer WebRTC apps. We run your code on agent runners.

Pinned Loading

  1. agent agent Public

    Agent Sandbox for executing voice and game workloads based on WebRTC and node-webrtc-rust

    TypeScript

  2. cli cli Public

    Voicethere CLI for plaform CRUD and automation

    TypeScript

  3. client client Public

    Voicethere browser client and embedded chat widget

    TypeScript

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